Best Vray Tutorials

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This video tutorial covers the basic workflow of rendering an architectural scene with V-Ray for Rhino. It explains V-Ray's tools and demonstrates the steps needed to take a scene through to a complete production render.

A render is a veritable photograph, whose creation process can be learned and structured in a coherent and replicable way by methodically combining V-Ray with a photographic approach.

Vray Learning

All Learnvray.com instructors have been officially certified by Chaos Group, the creators of V-Ray and CG World. We are proud to have V-Ray Mentors, official instructors (VLIs), V-Ray Certified Professionals (VCPs), and recognized CG Artists as part of our team.
LIGHT BALANCE

Lighting Techniques

FINAL RENDER

Final & Render Elements

The course for learning the 5SRW Method unfolds progressively over 50 lessons, during which each topic is explained in a simple and direct manner.

Enrollment in the online course includes:

The lessons are available for 3ds Max, SketchUp, and Rhino.

Ciro Sannino

V-Ray Mentor and Official Chaos Group Certified Instructor, he is the inventor of the 5SRW method and author of two industry books.

Watch mission impossible rogue nation. Ciro Sannino has been dealing with rendering since 1997. Throughout the years, he has applied his passion for photography and rendering to create a progressive teaching method that adheres to the standards of professional render production, enriched by the culture and classic techniques of photography, with a special focus on lighting.

He’s the author of the books ‘Photography & Rendering with V-Ray’ and, more recently, ‘Chiaroscuro with V-Ray’, published by GC Edizioni. Ciro personally oversees the creation of lessons on the platform and every year he takes part in various industry conferences, where he presents new ideas on photographic art applied to Architectural Visualization.

What about an array of buttons? Of course it was possible to create one even before, but not to write it this way: var buttons: array of TButton; aButton: TButton; begin buttons:= [btnArrayInit, btnArrayRTL, btnButtonsArray]; for aButton in buttons do begin aButton.Caption:= aButton.Caption + '*'; end; buttons:= buttons + [TButton.Create(self)]; This snippet highlights the fact you can use this feature in countless different scenarios. Another not so obvious example? Arrays in delphi. In fact, you can use ANY data type, including managed types (for example, a dynamic array of interfaces initialized using objects as Daniele Teti was showing me the other day with an array of ITask elements from the parallel library). Arrays of interfaces, records, objects, native types.

A selection of the best work created using V-Ray and implementing the 5SRW photographic method in 3ds Max, SketchUp, and Rhinoceros

Vray Material Library Free

  • With the help of 5SRW method/approach I learned how to use V-Ray in a structured and conscious way. It allows one to understand the most important priorities concerning realistic image-making, while at the same time it provides every necessary and detailed information about photorealism.

  • I've been using 3ds Max for a long time but always struggled to create a good quality lighting set up for my scenes. I'd tried different methods without any significant improvement. Only after completing 5SRW training did I get the skills to create any lighting situation without any issues. The training was very well written and easy to follow. I would recommend it to anyone who wants to considerably improve their knowledge of V-Ray Lights and professional lighting. Big thank you to Ciro Sannino and the team!

  • I strongly believe in the concepts and theories that have been structured and organized into the 5SRW Course Curriculum. The course has improved my conceptual understanding as well as practical application!

This is real feedback.
You can read it on Facebook, directly in the participants’ profiles – READ HERE

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Unwrapping the Vaults

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The Sweetest Bakery

In this tutorial we will see how to add a V-Ray and recreate a very interesting shadows in the scene..


Learn the basics of working with glass in VRAY in this rendering tutorial. This video will focus on the reflection settings, and the next video will focus on the settings associated with refraction.

REFLECTION SETTINGS ARTICLE

In today’s video, I want to talk a bit about some of the settings for rendering with Glass in Vray.

Applying Vray Glass Materials and Converting SketchUp Materials to Vray Glass

The first thing I wanted to do is teach you how to apply a Vray glass material, but then also how to apply a glass material preset to your SketchUp materials to make them more realistic.
We’re going to use the studio that we created in a previous video for our lighting.

To start off, we’re going to apply a Vray light material to the glass on the left. Do this by double clicking into your component, then going into Vray, picking a glass material, and selecting “Add to scene.” You can then apply the material by right clicking and clicking “Apply material to selection.”

Now let’s apply a SketchUp material to the wine glass on the right. In this case, we’ll just apply a white color and reduce the opacity down to around 10% in the materials editor. This will make the material see-through.
For this material, since it’s a SketchUp material, we need to apply a Vray preset to it. To do this, go in to your material editor, select your material, and under “Quick Settings,” apply the material preset for glass. You can see how now this material has many of the Vray glass settings applied to it that you can now adjust, like IOR, etc.

Best Vray Lighting Tutorials

Finally, we can apply a glass material preset to the material of the wine glass

Reflection Settings in Vray

Now let’s take a look at a few of the different Reflection settings within the glass.
You can adjust the color of the reflections in your glass by changing the color in the color slider. The darker the color you select here, the less your material is going to reflect. Notice that if I set this color to black, my material doesn’t really reflect at all.
Your refraction color is going to adjust the color of the material itself. Notice that the darker this setting is, the less refraction is going to happen in your glass, and the less light will make it through. For example, fully white makes this glass a bit difficult to see. Fully dark makes this so you can’t see through it at all. We’re going to set this just above 0 so we can see a bit.

If you uncheck the box for Fresnel, you’ll notice that your material is much less realistic. This is a fairly complicated concept, but basically, the Fresnel simulates the effect in real life where the reflection strength of something is different depending on your viewing angle. I’ve linked to an article below that talks about Fresnel more, but as a general rule, just keep this box checked.

The IOR is going to affect how strong the reflection is within your rendering – a higher value = more reflective, and a lower value is going to be less reflective.
The Glossiness value is going to affect how blurry your reflections will be. Let’s adjust the glossiness of our wine glass black material to .8. Notice that the reflection becomes much more blurry. Note that while this can create effects like frosted glass, it also increases your render times significantlyhttps://blog.turbosquid.com/2014/04/14/turbotips-v-ray-material-part-2-reflection/

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